STIXSWORLD INJECTION CHAIN
v1.8.0 Get the Mod
03 Install the Overhaul

Place the Payload

With UE4SS reading mods, the overhaul itself is a single folder you drop into Mods and switch on. This is link 03 — the mod loader picking up enabled.txt and running the scripts.

StixsworldHD — Ungodly AI Overhaul

Version v1.8.0 · one folder · source + README included.

Download v1.8.0 (.zip)
  1. Stage 01 · ExtractUnpack the archive

    The mod ships as an archive (.rar or the .zip above). Extract it anywhere convenient — your Downloads folder is fine for now. Inside you'll find a single folder named exactly:

    The folder you will move
    StixsworldHD_UngodlyAIOverhaul

    That folder is self-contained. Its internal structure looks like this:

    StixsworldHD_UngodlyAIOverhaul/
    ├─ enabled.txt          empty marker — tells UE4SS to load the mod
    ├─ README.md            what it does + every feature explained
    ├─ CHANGELOG.md         version history (you're on v1.8.0)
    └─ scripts/
       ├─ main.lua          the engine — do NOT edit this
       └─ config.lua        the ONLY file you edit (Chapter 04)
    NOTE
    Keep the folder name intact

    Don't rename StixsworldHD_UngodlyAIOverhaul and don't flatten it. UE4SS treats each folder inside Mods as one mod, and the name is how it's identified in the load list.

  2. Stage 02 · PlaceMove it into the Mods folder

    Drop the whole StixsworldHD_UngodlyAIOverhaul folder into the same Mods folder UE4SS already uses for its built-in mods. On the flat layout from Chapter 02 that is:

    Final home of the mod
    ...\Unboxed\Binaries\Win64\Mods\StixsworldHD_UngodlyAIOverhaul\

    After the move, your Mods folder lists the overhaul right alongside the stock UE4SS mods (BPModLoaderMod, ConsoleEnablerMod, and so on). The end result is the tree below:

    Win64/
    └─ Mods/
       ├─ BPModLoaderMod/          built-in
       ├─ ConsoleEnablerMod/       built-in
       ├─ ... (other built-in mods)
       ├─ StixsworldHD_UngodlyAIOverhaul/  ← your overhaul
       └─ mods.txt
    CAUTION
    On the new ue4ss-subfolder layout

    If your UE4SS install put everything under a ue4ss subfolder, the mod goes in ...\Win64\ue4ss\Mods\ instead. Same idea — always use whichever Mods folder already contains the built-in UE4SS mods.

  3. Stage 03 · EnableThe enabled.txt switch

    This is the part that trips people up — and it's almost nothing. UE4SS's auto-loader treats any mod folder containing an empty enabled.txt file as switched on. The overhaul ships with that file already inside it, so once the folder is in Mods, it's enabled. You don't have to create or edit anything.

    • To keep it on: leave enabled.txt where it is. Done.
    • To turn it off later: delete (or rename) enabled.txt inside the mod folder, or set its entry to 0 in mods.txt (next step).
  4. Stage 04 · OptionalAdd a line to mods.txt

    Some UE4SS builds also read a master mods.txt in the Mods folder, a simple list of ModName : 1 (on) or : 0 (off). If yours uses it and the overhaul doesn't load from enabled.txt alone, open mods.txt in any text editor and add:

    Append to Mods\mods.txt — keep its existing entries
    StixsworldHD_UngodlyAIOverhaul : 1

    Load order in that file is top-to-bottom; the overhaul is self-contained and doesn't care where it sits, so the end of the list is fine. The two stock loaders (BPModLoaderMod, BPML_GenericFunctions) should stay enabled.

  5. Stage 05 · Confirm against the screenshotsThis is exactly what “installed” looks like

    Here is the finished install on the reference machine, folder by folder. Click any shot to open it full size and compare against your own Mods directory — arrows in the lightbox step through all four.

    PRO MOVE
    Match the structure, not the drive letter

    Your drive letter, Steam library path and the exact list of built-in mods may differ — that's all fine. What must match is the nesting: the mod folder inside Mods, enabled.txt + scripts\ inside the mod folder, and config.lua + main.lua inside scripts.

  6. Stage 06 · RunLaunch and let it load

    Start the game. UE4SS picks up the new folder, sees enabled.txt, and runs scripts/main.lua, which reads config.lua and begins enhancing every toy that spawns. In a match you'll feel it immediately: teammates aim and build with purpose, enemies cut you off instead of trailing you.

    NOTE
    Want proof it loaded?

    That's Chapter 05. In short: set verbose_logging = true in config.lua and the overhaul prints a startup banner to the UE4SS console naming the version and what it enabled.

Payload placed.

The overhaul is installed and enabled with stock settings — already a dramatic upgrade out of the box. Next, the fun part: bending all 150 dials to taste in a single file.